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BridgeAthletic · CASE STUDY · 2023 · UX/UI DESIGN · PLATFORM EFFICIENCY

Prioritizing athlete movement for scale

I connected customer feedback, usage friction, and business urgency to identify the right problem to solve, then redesigned the workflow around how large teams actually operated.

BridgeAthletic bulk transfer workflow shown across roster, transfer, and notification screens

Project snapshot

Role

UX/UI Designer

Scope

PrioritizationWorkflow designValidation + delivery

Collaboration

ProductEngineeringCustomer Success

Outcome

~80%

estimated reduction in task time for large transfers

BridgeAthletic logo

BridgeAthletic is a strength and conditioning platform used by coaches and performance teams to manage athletes, training programs, and day-to-day performance workflows.

Vald and BridgeAthletic
01The problem

The problem was larger than one workflow

Improving the efficiency of the web platform was already part of the product roadmap.

Product had collected a backlog of Pivotal stories, and there were multiple areas where coaches were experiencing friction. Bulk athlete movement between teams was one of them.

The question was not yet

How should we redesign athlete movement?

It was

Which problem should we solve first?

02Making problems comparable

Making different problems comparable

I proposed evaluating the issues across three dimensions.

I used the Customer Success conversations to add context behind the individual Pivotal stories and prepared the issues for comparison.

Customer signals

Pivotal stories

Feature requests and pain points from customers

Customer Success context

Real-world examples and operational details

Observed workarounds

What customers were doing outside the product

Evaluation framework

Criticality

How important is the task to the customer's work?

Impact

How severely does the problem interfere with completing it?

Frequency

How often does the user encounter the problem?

Outcome

Priority 1

Athlete movement

Advocated for athlete movement, final priority aligned with PM+CTO.

03WHY ATHLETE MOVEMENT

Why athlete movement became Priority 1

Several factors converged around athlete movement. It affected significant customers, became increasingly costly at roster scale, was beginning to leak outside the product, and arrived at a particularly relevant moment in the customer cycle.

  1. I

    Customer significance

    Several larger accounts were raising the issue, and it was impacting their day-to-day operations.

    Criticality

    High-value customer, day-to-day operations.

  2. II

    Operational cost

    The task multiplied quickly across large rosters, with some coaches needing to move athletes several times a day.

    Frequency

    Happening constantly at scale.

  3. III

    Workflow leakage

    Some customers had started completing parts of the workflow outside Bridge, which reduced product usage and value.

    Impact

    Work happening outside the product.

  4. IV

    Timing

    The upcoming off-season and renewal discussions made this a time-sensitive opportunity.

    Urgency

    Relevant to the customer cycle.

  5. V

    Impact to effort

    Engineering estimated a relatively contained implementation effort compared to the potential value.

    Leverage

    High impact, manageable effort.

THE BOTTOM LINE

Athlete movement combined customer significance, repeated operational cost, workflow leakage, timely relevance, and favorable implementation leverage.

04Defining the design problem

How might we let coaches move many athletes efficiently without removing the context they need to make those changes safely?

Some of the decisions that shaped the workflow

ENTRY POINT

CONTEXT AT THE DECISION POINT

05ENTRY POINT

Put the workflow where the task could actually be performed.

Initially, we explored placing athlete movement on the Team page since it was the logical organizational context.

However, it was not accessible to coaches who need to actually perform the task.

We decided to move the workflow to the Members page, where coaches could access it directly.

Team Page

Team Page Move Athletes entry point

Logical organizational context, but restricted access.

Members Page

Members Page bulk transfer athletes entry point

Accessible to the coaches responsible for the task.

THE DECISION

Move the workflow to Members rather than expand permissions around Team access.

06CONTEXT AT DECISION POINT

Breaking steps did not necessarily mean less mental work.

We explored step-by-step flow to simplify the task, breaking it into separate screens.

In practice, users still had to carry the context in memory, which in the end did not reduce mental effort

A more integrated experience kept the key context visible and made the task easier to complete.

EXPLORED

Sequential flow

Split into multiple steps

Team Page Move Athletes entry point

Less visible complexity

More information to remember

SELECTED

Integrated context

All key information in one place

Members Page bulk transfer athletes entry point

Less working memory burden

Full context visible

THE TAKEAWAY

Reducing what was visible on each screen does not always reduce the cognitive load.

07ENGINEERING CONSTRAINT

Engineering exposed a consequence the interface did not.

Further into the design process, a product demo and discussion with Engineering surfaced an important system level constraint.

What looked from the interface like a straightforward reassignment could unintentionally affect existing training information.

Engineering constraint showing the transfer could affect existing training data
THE DESIGN QUESTION EXPANDED

“Where should those athletes move?”

AND

“What needs to remain intact after the move?”

08VALIDATION

Validating the workflow within a constrained release window

We validated the bulk movement workflow within a limited timeframe, aligned with the upcoming off-season and release plans. This allowed us to test the core logic and experience internally.

What we could validate

Withing the release window, we were able to confirm:

  • Workflow logic

    The end-to-end flow worked as intended.

  • Terminology

    Labels and messaging were clear.

  • Edge cases

    We tested key scenarios and error states.

What we could not claim

These areas required real world usage, which was not feasible during this release:

  • Direct coach usability

    We did not test with coaches in live environments.

  • Real world adoption

    We could not measure actual uptake or frequency of use.

METHOD

Scenario-based internal validation

with Product, Engineering and Customer Success.

WHY

Direct coach recruitment was not practical

coaches were busy preparing for the off-season.

THE BOTTOM LINE

We made the best possible validation calls given the constraints, while being clear about what remained to be tested in the real world.

The final workflow

the goal was not simply to minimize clicks. It was to remove repetitive work without making a high-impact bulk action feel opaque or risky.

1. Initiate bulk movement from Members.

Bulk movement entry point from the Members page

2. Select the athletes involved.

Selecting athletes involved in the bulk movement

3. Choose destination teams & determine how programs behave.

Choosing destination teams and determining how programs behave

4. Review and confirm.

Reviewing and confirming the bulk movement

~80%

less task time

Based on the interaction steps and time required by the old one-at-a-time workflow compared with the redesigned bulk flow.

This was an interaction level estimate, not measured post-launch performance metric.

Staying involved through implementation

DESIGN

From wireframes, high-fidelity flows to testing and iteration.

HANDOFF

Clarified states and behavior with Engineering.

STAGING QA

Reviewed the experience against the design.

ROLLOUT SUPPORT

Prepared material for Customer Success demos.

THE PROCESS

Design doesn't end at handoff for me. Staying involved through implementation helped ensure the final experience matched the intended design and was ready for a successful rollout.

11LAUNCH + ADOPTION

Launching the feature did not automatically change behavior

The feature addressed a real need and received positive initial feedback, but adoption required support, education, and time.

PRODUCT OUTCOME

The product shipped.

  • Positive early response from Customer Success

  • The product limitation had been addressed.

  • Bulk athlete movement was now support inside Bridge.

BEHAVIORAL OUTCOME

Adoption still required support.

  • Some customers had already built alternative workflows outside the app.

  • Moving that behavior back to Bridge required adjustment.

  • Customer Success planned additional sessions with coaches to help teams adopt new workflow.

THE BOTTOM LINE

Fixing the product experience and changing established behavior were not the same thing.

12WHAT I TOOK FORWARD

What I took forward

The project reinforced a few important lessons that continue to influence how i approach product design.

01

Prioritization needs context, not just frequency

The most frequent issue is not automatically the most important.

Athlete movement became Priority 1 because several factors converged: customer significance, operational cost, workflow leakage, timing, and implementation leverage.

02

Simpler screens can create harder decisions

Breaking the workflow into more steps initially appeared cleaner.

For large transfers, it increased the amount of information coaches had to remember.

Reducing visible complexity and reducing cognitive effort are not always the same thing.

03

Solving usability does not automatically reverse established behavior

Once customers have built a workaround outside the product, removing the original friction is only part of the job.

Adoption may still require support, communication, and time.

05Open for a good problem

Let's make
something useful.

Have a product in a tangle? I'd love to hear where it's stuck.

Adib El Aile / product designer & builder / built w/ Figma×ReplitAvailable for collaborations · 2026